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- FITini
-
- // This is the Small Laser Projectile
-
- [ObjectClass]
- l ObjectTypeNum = 17
-
- [ObjectType]
- st Name = "smlas" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 25 // ID number for this object type
- l Appearance = 0 // This can be a flash FX
- l Duration = 2 // Lasts forever = -1 (s) 2 second burst
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 0 // Extent Radius in Meters
-
- [ProjectileLaserData]
- f Velocity = 580.0 // m/s
- f ProjectileLength = 15.0 // w.u.
- f BulgeLength = 3.0 // w.u.
- f BulgeWidth = 0.6 // w.u.
- uc f0Color = 211
- uc f1Color = 212
- uc f2Color = 213
- uc f3Color = 211
- uc e0Color = 211
- uc e1Color = 212
- uc e2Color = 213
- uc e3Color = 211
- f CloseDistance = 25.0
- ul SoundEffectId = 1 // Id of soundEffect to play on Fire.
- ul ProjectileMissEffect = 482
- ul ProjectileHitEffect = 658
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- FITend
-